AI Insights · Timothy · July 2022
Top Cars Games on Android in New Zealand: Q2 2022 Performance
Explore the performance metrics of the top 5 car games on Android in New Zealand for Q2 2022, featuring trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 car games on Android in New Zealand showcased notable trends in downloads, revenue, and active users. Here's a breakdown of their performance:
Parking Jam 3D by Popcore Games experienced a significant rise in weekly revenue, starting from approximately $19 at the end of March and peaking at around $131 in early May. Weekly downloads also saw an upward trend, climbing from 446 to 3.2K during the same period. Active users increased steadily from 4.3K in late March to a peak of 8K in early May before stabilizing around 5.2K by the end of June.
Line Race: Police Pursuit from CASUAL AZUR GAMES had a mixed performance. Weekly downloads fluctuated, peaking at 3.6K in early April and then declining to around 223 by the end of June. Revenue remained minimal, with only a few spikes reaching up to $7 in mid-May. Active users followed a similar pattern, starting at 1.5K in late March, peaking at nearly 5K in early April, and then declining to around 839 by the end of the quarter.
Build Your Vehicle by Kwalee Ltd saw an initial surge in downloads, reaching 1.5K in early April but then steadily declining to 100 by the end of June. Revenue was minimal, with a peak of $7 in mid-May. Active users mirrored the download trend, peaking at 2K in mid-April and gradually decreasing to around 230 by the end of June.
Cars Arena: Fast Race 3D from Jerboa Games had a notable spike in downloads in late May, reaching 1.5K, before dropping to 199 by the end of June. Revenue remained low, with a few minor peaks, the highest being $21 in mid-June. Active users saw a significant increase in late May, peaking at 2.2K, before declining to 743 by the end of June.
Drive to Evolve by Rollic Games showed an interesting trend with a sharp rise in downloads in early May, reaching 2.7K, before declining to around 203 by the end of the quarter. Revenue was modest, peaking at $6 in early June. Active users increased significantly in early May, peaking at 4.4K, and then stabilized around 1.5K by the end of June.
These insights highlight the dynamic nature of the mobile gaming market in New Zealand. For more detailed analytics and trends, visit Sensor Tower.